Friday, 24 April 2009



trouble explaining the "eveness" of eve?

Got some friends who are curious about EVE but you just can't wrap your head around how to describe it to them? Know someone just about to get into the game who could use a helping hand?

Destructoid recently featured a great article that explains the unforgiving nature of EVE and what sets it apart from other games. It manages expectations well while highlighting some of the core design principles. And not a bad read for veteran players as well. All in an easily forwarded link.


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New Rock, Paper, Shotgun Contest

Want your very own copy of the EVE Online retail box? Rock, Paper, Shotgun is giving away six copies featuring a 60 day game time card, an EVE career planner, your very own Interbus Shuttle and more. "How can I win such a fabulous prize" you ask? It's easy! Simply go to Rockpapershotgun.com and answer this simple question: "What is the best science fiction film, and why?" Full details are available on their site and who knows, maybe that second account you always wanted can be yours!


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new chronicle: all these lives are fit to ruin

reported by CCP Fallout | 2009.04.20 21:53:58

Sabotage. A word that will wake any capsuleer up in the dead of night. Countless lives were lost because one saboteur struck during the heat of battle. Will his captain uncover the truth before the desire of revenge overtakes him?

"All These Lives Are Fit to Ruin" is a new EVE Chronicle written by CCP Abraxas. Published every other Monday, Chronicles are intended to examine the various aspects of life in New Eden. The entire list is contained here.

You may discuss the new Chronicle here.


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Wednesday, 15 April 2009



eve online apocrypha 1.1 deployment thursday, 16th april 2009.

EVE Online: Apocrypha 1.1 will be deployed on Thursday, 16th April, 2009. Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT

This patch will fix issues that have been reported following the release of Apocrypha 1.0.2 along with new changes to ECM ships such as the Falcon, Rook, Scorpion and Widow. In addition there are a wide variety of fixes including fixes to the skill queue, agents and missions, user interface and localized clients.

Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.

A discussion thread is available here.


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Wednesday, 8 April 2009



ccp caedmon interview at eve-ru.com

With the launch of Apocrypha we simultaneously launched our Russian localized client. EVE-ru.com recently sat down with our very own CCP Caedmon for a Q&A session about the client, the issues with translation, and how we are working on improving and fixing localization issues. It's a great interview, so check it out. (Russian only.)


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Win Big at Avatars United!

Want a chance to win an Apocrypha box signed by CCP developers? Avatars United is running an exclusive caption contest where you can win just that and more!

* 1st place: signed Apocrypha retail box + account including 2 months of game time + Avatars United coffee mug + mouse pad + keychain

* 2nd - 3rd place: new accounts including 2 months of game time + Avatars United coffee mug + mouse pad + keychain
* 4th - 5th place: new accounts including 2 months of game time + Avatars United keychain

Details about how you can enter the contest can be found here on their Web site.

And don't forget to check out the latest issue of EON, which features Avatars United on page 9!


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Tuesday, 7 April 2009



new chronicle: scars

Scars that run deep will neither be forgotten nor ignored. Not to a young Thukker and his past. After saving Olaer, an older Thukker, from a serious beating, Yane takes him to his apartment to recover, only for Olaer to discover a profound history quietly echoing in Yane's almost empty apartment.

"Scars" is a new EVE Chronicle written by CCP Abraxas. Published every other Monday, Chronicles are intended to examine the various aspects of life in New Eden. The entire list is contained here.

You may discuss the new Chronicle here.


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Friday, 3 April 2009



mmorpg on the eve economy, the csm and apocrypha

reported by CCP Manifest | 2009.04.02 15:52:57 | NEW

Petur "CCP Xhagen" Oskarsson, researcher/CSM guru, and Dr. Eyjo "CCP EyjoG" Gudmundsson, lead economist for EVE, both sat down with MMORPG journalists at this years Game Developer's Conference in San Francisco. Petur speaks about the nature of the Council of Stellar Management and its impact in this video interview. Dr. Eyjo leaves no economic stone unturned as he ruminates on the economic impact of Apocrypha and real world financial issues in this video interview. MMORPG finishes out the trilogy with a good review of Apocrypha.


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Thursday, 2 April 2009



The Enemy of By Enemy is My Blob


The Enemy of My Enemy is My Blob
by Steven Croop, 1 Apr 2009 9:26 pm

i found this on http://www.warcry.com/articles/view/editorials/5929-The-Enemy-of-By-Enemy-is-My-Blob

so all credit goes to him for this post :)

Combat in EVE Online is conducted on the basis of a cost-benefit analysis. From an alliance war declaration that rocks the political landscape to an obscure border skirmish that is forgotten the next day, the decision to engage is always made according to what each party has to gain or lose. Other player interactions are also based on the same economically rational patterns of thought - buy and sell orders, contracts, scamming, mining operations and wormhole expeditions - but these instances are hardly surprising.

What sets EVE apart from the MMO norm is that when two players, gangs, fleets, corporations, alliances, power blocs, or any other arrangement bring their arms to bear, the order to engage or to mobilize for war is not given based on the answer to a subjective question like "will this be fun?" but is instead framed by an objective question like "what do we stand to gain, and does that outweigh what we stand to lose?" This peculiar, inexorable consideration that is forced upon the capsuleer is is source of the foremost complaint about PvP in EVE - "blobbing" - and the quasi-mythological status of its opposite, the "1v1."

The choice to engage in PvP combat is made according to a cost-benefit analysis because the "death" of the player - the destruction of their ship - is final. Destruction is a possibility that the player must confront and accept every time they undock a ship, whether it be to other players, NPC belt pirates, or an accidental click of the self destruct button. However it happens, once a ship is destroyed, it doesn't come back. The player doesn't rise as a ghostly apparition out of a nearby graveyard, make the trek back to the scene of his death, and slip back inside his pristine, intact ship. When a ship dies, the player doesn't just lose the time and effort he put into getting the ship, but also the time and effort attached to the modules, rigs, cargo, and - if he is unlucky - his pod and its implants.

The numerical measure of a ship's existence is how much it and its accessories cost to obtain, as is the measure of its destruction. Killboards everywhere tirelessly tally and record the ISK forever consigned to space dust; according to BattleClinic, I've helped send over two billion ISK to its cosmic grave. Money flows in and out of EVE every day, entering the world through the magical printing presses of Game Time Cards, bounties and loot, and leaving it again in thousands of brilliant blue flashes. It enters and exits through incessantly flashing wallets, leaving each player to make the call when the time comes to throw themselves headlong into PvP. How much they will lose if they die is the cost factor of the analysis.

The benefit can take several forms, but it is essentially the same monetary measure of how much the opponent will lose. Sometimes - such as in alliance fleet battles - it is enough to inflict the monetary loss, betting that the enemy's will to continue fighting cannot outweigh the costs they incur. Piracy aims to extract money through ransoms or high security ganks, manifesting the cost differently. Complications aside, the deciding factor in whether or not two forces come to blows boils down to at least one of the two coming to the conclusion that the potential benefits outweigh the potential losses - the risk of death is worth taking.

Though they may accept the cost of combat, pilots naturally go to great lengths to minimize the cost. One way to mitigate the cost that comes with the destruction of a ship is not to fly expensive ships; in EVE, the more expensive ships - specifically Tech Two ships - cannot be insured for their market cost, meaning that the cost of losing them is much greater than the loss of a lesser ship. But greater expense means greater power, which means a better chance of besting potential foes and reaping the benefits. Beside, once a ship has been introduced to the game, it is impossible to simply ignore or swear off - even stealth bombers still get a little love from time to time.

The alternative is blobbing. "Blobbing" is a contentious term that gets thrown around a lot in EVE, suggesting that there is no solid definition. Rather, the definition of blobbing is variable; when a ship or group of ships encounters an enemy that outnumber them to such an extent that individual ship types, fittings, character and player skill no longer matter, they have been blobbed. The point of a blob is to reduce the cost of combat to zero for the blobbers, by reducing the possibility of defeat to zero. The only counter to a blob is to bring a bigger blob, and thus EVE's system of combat - when unfettered, as in nullsec space - spirals into the impersonal numbers game that reduces tactics to calling primary targets and dulls the capsuleer's individualistic spirit.

From this disillusionment arises the hope for something more pure that hearkens back to a nostalgic, rose-tinted age of better PvP. This hope found a home in the idealization of the 1v1. The 1v1 is essentially the absolute opposite of the blob; not only is it a lone player facing off against a single opponent with no interference, its motivation is not rooted in the cost-benefit analysis that gave rise to the blob - 1v1s are just for fun, for competition's sake, superiority determined by sheer skill. By reading the countless complaints about dishonored 1v1s, it becomes clear that players sorely wish 1v1s were more than a romantic receptacle for their desire for better PvP, for fights conducted purely for fun instead of material gain. I have only ever had two 1v1s - and they were both honored - both were during my wanderings of ship and thought, and it showed me that EVE's holy grail of PvP exists in the most stunning environments, even on a nullsec gate straddling the doorstep of a raging interalliance war. I'm still not sure what to make of those experiences, but it is clear to me that an honorable 1v1 is a rare treat - and an aberration.

The absolute destruction of a ship - and hence of time and money - that comes with defeat in EVE is what forms the foundation of the universe's indifferent harshness, an egalitarian coldness that players have run with since the onset, creating a brutal online culture in which players are practically obligated to inconvenience, harm, and kill one another. It is this ruthlessness that makes EVE the great game that it is, but it is this desire to do harm and win that is at the core of blobbing and dishonored 1v1s. Players will eventually have to accept it, and undock their precious ships into the black maw of space, lined with glistening teeth made of stars, greedy to gobble endless amounts of time, money and hard work into the gullet of the abyss.

Steven Croop publishes disparate thoughts at Open Salon when not suicide pod-bombing corpmates. Maybe he'll get a real website one day.




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Compalation of tools for eve online

I decided to go around and find all the tools/resources i thought would be useful to you lot :)

Calculators:
Eve MLcalc (Calculator for working out mineral wastage for ME level and production times).
Eve[geek] (online tool what offers stacking penalty, ore, tanking, recharge, skills & mineral calculators).
Eve-MEEP The EVE Multiuse Economic Efficiency Planner (industrial/mining/refining calculators in one program).
Eve Help Files (mining, equipment production, ship/capital ship construction, POS fuel, and refining calcs.).

Character Tools:
Eve Character Manager (ECM)

The Eve Character Tool
EVEMon (very useful for new players)

Jump planners:
ICSC Jump Planner Tool (calculates the systems you will have to use as mid points)

Maps and nav:
Eve Map (EM)
2d Eve Maps
Eve Strategic Maps
Alliance Map
Animated Alliance Map
Grismar Eve Explorer (IGB compatible)
Grismar Eve Navigator (IGB compatible)
Grismar True System Security (IGB compatible)

Mining tools:
Eve Geek Ore Calculator (IGB compatible)
Grismar Ore Chart (IGB compatible)
Eve Info Recycling Db
ToxicFire's Ore Map (ore finder).
ToxicFire's Roid Grid
Eradiani's Mineral Calculator

Npc damage types:
Grismar Pirates & NPC Damage (IGB compatible)
El Farto's NPC Damage (IGB compatible)

Ship fitting tools:
Eve Fitting Manager
Eve fitting tool


Voice Comms:
Ventrilo
Teamspeak 2
their is other voice comms out their but these two are use mainly by players in eve

Please let me know if their is any broken links by posting a comment thankyou.


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Did you know?

i kno this youtube video has nothing to do with eve-online but it is a very informative and interesting video you learan alot from it :)

VIDEO DESCRIPTION
Fantastic video on the progression of information technology, researched by Karl Fisch, Scott McLeod, and Jeff Bronman, remixed
By the way, I did not create this video! Search on the names above if you want more info - they are responsible.



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